Trance | Shamanic Meditation Generator

Trance creates steady, repeating rhythms that support deep meditation. Many traditions use percussion to guide the mind into a focused state, and shamanic drumming is one of the oldest: a steady beat gives the mind something to follow, thoughts settle, and attention becomes calm and absorbed.

Here we build that rhythm from parts: frame drums, hand drums, shakers, bells, pads and drones. Every part lands on its own lane, and by default the parts on each lane take turns, so the rhythm keeps unfolding instead of looping. Pick a mix, press play, and let it carry us.

Trance

1 Choose a mix or start a new one

Choose a mix to begin. Once it is chosen, the Player controls and its lanes open below.

Mixes

2 Player controls opens when we choose a mix

Current mix Unnamed mix
Choose a mix, then press Play
--:--
Phrase 1 · bar 1 of 4
3

Play the lanes like an instrument: tap a lane’s switch (or press 1–9) to mute or wake it, + to choose a part to add, ✨ to let the DJ pick one for us, a part’s name to bring it in next. Changes marked ⌛ in 2 bars are waiting for the music; tap again, or tap the badge, to take them back. The DJ’s changes wear a violet badge: tap it to veto, and tap a 💤 resting badge to bring a resting lane straight back. Hold Shift to make any change straight away.

4 The sound

Filter

EQ

Drive 🔒

Echo 🔒

Record player

Sound effects 🔒

Tap while it plays: each one fits the beat and the phrase.

Spoken word

Tap while it plays: the words land on the next bar, through the effects.
Looking for recordings…

Inner-Light edition 🔒

  • 120 more instruments: psy-trance at 145 (psy kick, clap and hats, the rolling psy bass, acid line, goa lead and pad, psy arpeggio, the squelch), the shaman’s circle (shaman drum, deer-hoof rattle, clapsticks, water drum, bullroarer, fujara, bone flute, conch, the whistled icaro, the fire, the night forest, the mountain wind), a drum & bass kit (break kick and snare, time-stretched snare, break hats, sub and wobble bass, hoover, rave stab, electric piano, vocal chop, renegade strings), the sound system at 140 (dubstep kick and snare, trap hats, wub and growl bass, sub drop, laser, dub siren, dub skank, pumping chords), alto and bass recorders, a felt piano, taiko, bodhrán, powwow drum, conga, darbuka, cajón, udu, tabla, dhol, riq, rainstick, ankle bells, handpan, marimba, gamelan, tubular bells, kora, santoor, koto, oud, bansuri, shakuhachi, dizi, ney, pan flute, quena, tin whistle, singing bowls, gong, monks’ chant, a Gregorian schola, seraphim, angel choir, celestial harp, tanpura, didgeridoo, jaw harp, throat singing, cello, 808 kick, reese bass, granular cloud and more
  • A thousand parts: two or three ideas for every instrument, each with a subtle variation of its own, so the DJ and the lanes always have somewhere a little different to go
  • Step grid: tap out our own patterns for any part
  • Full sequencer with our own mixes, any length, and thirty-seven supporter journeys, each in a world scale: shamanic drum journeys, psy-trance at 145, drum & bass rollers and dubstep at 140 among them
  • Every key and 33 scales from around the world (Western modes, Chinese, Japanese, Indonesian, Indian ragas, and Arabic maqams with their quarter tones), any tempo, sessions from one minute to two hours or unlimited, up to four lanes of our own
  • Drive, echo and eight sound effects on the whole mix: riser, sweep down, boom, gong, echo throw, stutter, wash and thunder, each landing in time with the beat; spoken word that drops in by itself on a phrase line, and supporter-only recordings
  • A DJ that can change key: on a phrase line, round two or three keys and home again, every change shown ahead and open to a veto
  • Record our sessions as MP3 or WAV, mini-players that play supporter instruments on any website, and five looks: dark gold, colourful dark, light warm, light cold and teletext
Unlock with Inner-Light

5 How Trance works the help: mixes, lanes, phrases, the DJ, the tabs and the sound

A mix is a set of parts. Each part is an instrument playing a looping pattern, and each instrument family has its own lane. In Cycle mode one part per lane plays at a time: after the chosen number of bars it hands over to the next, either cleanly on the bar line or blending over a bar or more: the next part rises in before the line and is at full strength on it, and the part it replaces fades away after the line. The lanes change at different moments, so something is always shifting while the pulse stays steady. All together plays every part at once, the classic way.

To keep the music breathing, one or two lanes take a rest now and then, sitting out a turn or two before coming back in (the Inner-Light edition can rest up to four). A resting lane shows a 💤 resting badge with a countdown; tap the badge to veto the rest and bring the lane straight back. The phrase is the length we choose under Phrase length (4 to 64 bars): it sets how long each part plays before its lane moves on, and it is when the rests are chosen and when the changes we ask for land. The strip above the lanes shows where we are in the phrase, and marks on the sixteen bars ahead show exactly when the changes we have asked for (and the DJ’s) will land, and when a pause or sleep will begin.

We can play the lanes ourselves. Tap a lane’s switch, or press the number keys 1 to 9, to mute it: a muted lane sleeps until we wake it, and when we do it carries on from where it was, resting a little longer if it was resting. Each lane has a + to add a part; each part can be muted, swapped for a cousin, removed, or tapped by name to play next. These changes wait for the music: by default they land together at the start of the next phrase, marked with a dashed outline and a countdown until they do, and tapping the same control again takes them back. Our changes land can make them wait for the next bar, or happen straight away, and holding Shift makes any one change immediate. Volume, pan, tone, patterns and tempo always change at once.

Choose a mix in step one and it waits for us in step two, the Player controls. Press Play (or Space). Or press New mix and build one lane at a time. A break is the moment before a drop: over the last bar or two of a phrase most lanes fall away, leaving just a pad, a drone or the pulse, while a guest or two from outside the mix step in for those bars in the families that dropped out (as if the DJ had cut to another record), and everything returns together on the phrase line with the guests gone. Set how often breaks come, how long they last and how many guests they bring, or press Break (or B) for one at the end of this phrase.

Turn on the DJ and Trance keeps evolving by itself: every few phrases it swaps a part, brings one in or lets one go, deciding a whole phrase ahead so we can see each change coming (in violet). Any DJ decision can be vetoed with a tap: on its violet badge in the lanes, on the violet mark in the bars ahead (which vetoes everything the DJ has planned for that bar), or on a ghost row’s veto button. It never wakes a lane we have muted, and it keeps working in the sequencer, leaving alone the last phrase before the next mix comes in. It can also turn a part into a variation of itself, the same instrument with its rhythm or tune turned over a little, and (Inner-Light, off unless we ask in Settings) move the whole mix to another key on a phrase line, round a ring of two or three keys (home, the fourth, the fifth) and home again; the key shows a DJ mark while it is away, and a saved mix keeps its own key.

Tap a part’s pencil to open it: set its pan, tone and lane, and see its pattern light up as it plays. Parts we have not placed ourselves are spread across the stereo field for us, with drums and bass kept in the middle. Play pauses at the end of the bar; Sleep winds the music down over the rest of the phrase and sleeps, and sessions with a time limit end the same way. The name of the current mix sits at the top of the Player controls. When it is stopped, our changes are saved as we make them (a preset we change becomes “its name (User Mod)” in My mixes, and the pencil renames it). While it plays, nothing we or the DJ change touches the saved mix: Keep them saves what we hear, Back to saved returns to it. Each lane’s + lets us choose a part to add; its ✨ lets the DJ pick one that suits the lane.

Under the Player controls are four tabs. Lanes is the mix itself. Sequencer holds a running order of mixes as cards: press + Add to sequencer and, whenever the current mix is one of the cards, Play carries on through them, each mix playing for its own number of phrases before the next blends in on a phrase line, always in its latest saved version. Each card has its own settings (how many phrases, how it hands over, whether it keeps the tempo before it), and the one playing glows and fills as its phrases go by. My mixes lists everything we have saved, with its parts and tempo, to load or add to the sequencer. Duplicate copies the current mix under a new name and puts the copy straight after it in the sequencer; from then on our changes go to the copy, so the two can grow apart. Quick save keeps the sequencer as it is, and Quick load brings it back; the Inner-Light edition can also save sequences by name. Settings is how Trance plays for us: the mode, phrase length, blend, rests, order and breaks, when changes land, the DJ, the fades and warmth. They stay as we set them in this browser, whichever mix we choose: a mix brings only its parts, tempo, key and scale.

The sound shapes everything we hear: a filter that sweeps darker or thinner, a three-band EQ, and the record player, a needle on dusty vinyl that sits under the whole mix for as long as it plays (free, and ours rather than a mix's: hiss, crackle and a scratch on every turn of the platter, as close as we like). Spoken word pads play recordings (a word, a phrase, a line of a poem) on the next bar line, through the effects, at their own volume; any sound file dropped into the voice folder becomes a pad. The Inner-Light edition adds drive and an echo in step with the tempo, eight sound effects that land in time with the music (a riser to the next phrase line, sweep down, boom, gong, echo throw, stutter, wash and thunder), supporter-only recordings, and a voice that drops in by itself on a phrase line every so often.

Keep the volume comfortable, and take a break if the rhythm ever feels too intense. With headphones, moderate levels protect our hearing.

✉ Join the mailing list for news of new sounds and features

The Inner-Light edition

Supporters on Patreon get the enhanced edition of Trance:

  • 120 more instruments: psychedelic trance at 145 (psy kick, psy clap and hats, the rolling psy bass, an acid line, goa lead and goa pad, psy arpeggio, the squelch), the shaman’s circle (shaman drum, deer-hoof rattle, clapsticks, water drum, river stones, thunder drum, fujara overtone flute, bone flute, conch, the whistled icaro, bullroarer, the fire, the night forest, the mountain wind), a drum & bass kit (break kick and snare, the time-stretched snare, break hats, ride, crash, sub and wobble bass, hoover, rave stab, electric piano, vocal chop, renegade strings, deep atmosphere), the sound system at 140 (dubstep kick and snare, trap hats, wub bass, growl bass, sub drop, laser, dub siren, dub skank, pumping chords), alto and bass recorders, a felt piano, drums of the world (taiko, bodhrán, powwow drum, surdo, conga, darbuka, cajón, udu, tabla, kanjira, talking drum, dhol, riq), rainstick, tambourine, ankle bells, handpan, steel tongue drum, kalimba, marimba, gamelan, tubular bells, celestial harp, shakuhachi, dizi, ney, pan flute, quena, tin whistle, kora, santoor, koto, music box, oud, bansuri flute, singing bowls, tingsha, gong, monks’ chant, a Gregorian schola, the Om of Tibetan monks, a sutra chant, a chanting voice, a humming choir, seraphim, a cherub’s voice, angel choir, a cathedral organ, whispers, tanpura, didgeridoo, jaw harp, throat singing, cello, and electronics (808 kick, arpeggiator, reese bass, granular cloud)
  • A thousand parts: two or three ideas for every instrument, each with a subtle variation of its own
  • A DJ that can change key on a phrase line, round two or three keys and home again, and spoken word that drops in by itself, with supporter-only recordings
  • Step grid: tap out our own patterns for any part
  • The full sequencer: any number of mixes, including our own, with no time limit
  • Any key, 40 to 240 bpm, mixes of up to 64 parts and sessions of up to two hours or unlimited
  • Unlimited saved mixes with export and import, and thirty-seven supporter journeys: shamanic drum journeys, psy-trance at 145, drum & bass rollers and dubstep at 140 among them
Become a supporter

Inner-Light is £2.10 a month and opens every enhanced app. Not ready yet? Patreon also has a free tier, so you can follow along at no cost.

Already a supporter? Open the supporters’ edition or view the current password (it changes regularly).

One membership. Every enhanced app.

Joining Inner-Light on Patreon unlocks the enhanced edition of Trance and all 8 other apps below, plus the member downloads, for as long as we stay a member.

One password opens every supporters’ edition. It changes regularly: the Patreon post always has the latest one. Supporting Ramapani keeps the servers running and new features coming.

Want to embed Trance on your own site? Copy and paste the embed code below (or use Share in the app to embed a particular mix):

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